Rat Olympics is a strategic board game in which players build a maze by laying tiles, while maneouvering their rats in this space to collect points and avoid traps.
An online social game about debating the headlines of the day.
Headlines 2 Headlines is based on an idea I had for the “News + Gaming” Hackathon, hosted by Hacks & Hackers and BigDoor.
…a social game about explanation and metaphors. It is meant to be played at large conventions or conferences.
The aim of Explainerati is to explain a subject that you know a lot about to an audience, using one or more assigned metaphorical Devices.
Each contestant declares their areas of expertise to the audience. E.g.: “I know a lot about social media, Mid West Cuisine, and flyfishing”
The audience decides what they want to know more about. E.g.: “How is Mid West cuisine different from Southern cuisine?” The question could also be more general, e.g.: “How does flyfishing work?”
The contestants are then assigned 3 “Devices” with which to explain their topic. They have 1 hour to create a 3 minute slideshow using one or more of the Devices.
Devices are basically metaphors for explanation. A lot of the best explanations make use of interesting metaphors to simplify or visualise a complicated subject. Explainerati challenges players to do the same with bad, inappropriate or just plain silly metaphors. Some examples:
With these Devices, you are basically trying to answer the question, “How is (subject) like (Device)”, or alternatively “Explain (subject) with (Device)”.
Contestant must then give their presentations, after which the audience decides on a winner, based on two criteria:
Proof of concept
I have put together a short demo of what an Explainerati demo might look like by comparing Apartheid (legislative segregation of races in South Africa between 1948-1994) to The Lord of the Rings.
(View video above or follow this link)
BattleDecks, Ignite are two existing presentation challenges/games that have become popular on the convention circuit. Explainer Wars differs from BattleDecks in that the presentations are not arbitrary, but focused on entertaining but informative explanation of real world subjects. Ignite is certainly very informative, but does not share the competitive elements of Explainer Wars and doesn’t really put any constraints on presenters except in terms of time, and therefore feels distinctly less like a game.
… an abstract game for two players.
The aim of the game is to accumulate the most points over four rounds by dominating the grid.
At the beginning of each game…
At the beginning of each round…
Players take alternating turns until the round ends.
In round 1, the red player takes the first turn. Each round thereafter, the starting player switches. During each turn… Players may do one of the following (see Addendum - Turn Options for specifics):
The round is over when the grid has been filled.
At the end of the round…
The game is played over 4 rounds.
After 4 rounds, the player with most points wins.
Addendum - Turn Options
1. Play a shape
Player chooses one of their two shapes drawn from the Shapes deck.
Player chooses where on the grid their shape will be “imprinted”:
… with the understanding that:
2. Use a power
Player may carry out the actions described on one of their power cards.
Player reveals this card to the opposing player for the rest of the round. (Powers can still be used after they’ve been revealed.)
Player subtracts the number of points listed on the power card from their point total.
3. Draw a new power
Player subtracts 1 from their points total and draws one card from the Power Deck into their hand. Player shuffles one of their Power cards back into the Power Deck.
**A printable PDF of the Power Cards will be added soon - stay tuned (April 21)**
Design Team: Niel Bekker, Grant Reid, Catherine Kwak and Justin Snyder